![]() ![]() ![]() Museums get special mention here, as they'll aid a bit in boosting your Theming on a Civ-wide scale. Choose your Artifact based on what you need to finish Bonuses for the Louvre or your Museums Every Civ would do well to trade a couple Works of Writing to slip into their Oxford University, as they must come from other Civs. Put those you know you won't need up for trade with other Civs. The +X next to each Great Work or Artifact shows you whether it's currently receiving a Theming Bonus. These three types may only be traded for the same kind, but you can see what other Players and the AI are offering to get rid of out of their collections. You can aid yourself in the acquisition of Great Works of Writing, Art, and Artifacts (but not Music) by swapping those you don't need with the AI through the top of this same Culture Overview screen. Hovering over a building that indicates +0 will show what you're supposed to do in-game, while I've provided a full list of buildings that offer bonuses below to help you seek Wonders and Technologies that will let you take advantage of this feature. Using the interface is simple, just click on a Work and the slot you'll move/swap it to. Knowledge of each building's requirements can help you to plan and maximize Tourism output for a faster victory.Ĭlick on Culture Overview in the top-right portion of the screen to access the Great Works management area and also see how your Tourism stacks up against other Civs'. This Guide will teach you how to use this feature to aid in Cultural Victory, or simply boost your Culture per turn a few notches to Adopt new Social Policies faster or help fend off another Civ's Culture to prevent their Victory. Theming Bonuses allow you to milk a bit more Culture and Tourism out of your Civ's Great Works of Art, Music, Writing, and Artifacts found by Archaeologists. Less convincing are some of the technical flaws such as slower loading times.Civilization 5 Brave New World Theming Bonus Requirements List & Strategy Guide Storing Great Works in Themes results in higher Tourism and Culture Output The two new scenarios are a perfect complement. Peaceable strategists will like the improved diplomatic options, arts and improvements in the economic system. Conclusion: One of the best strategy games with some fresh ideasĬivilization V: Brave New World is definitely an improvement on its ancestor, Civilization V, without fundamentally changing anything big. What's most troubling, however, are the long loading times, especially in the advanced training game - apparently left over from Civilization V. On the gameplay, however, this has no effect. ![]() Graphics are good, but there is a surprising loss of detail at maximum zoom. The soundtrack of Civilization V: Brave New World is vast and expansive with orchestral music which is quite catchy. This is in addition to the Windows 8 designed finger control for tablet-PCs. Moreover, Civilization V: Brave New World is optimized for tablets. The entire game is easily controlled with the mouse. As in other strategy games, the first base is established and then extended to other buildings. The amateur strategist can play around with the features of Civilization V: Brave New World. ![]() With tact and finesse, you can forge alliances, making technological advances - without points - for the construction of a record-length railroad. The American Civil War will appeal to warlords, testing talents on the battlefield, while diplomats can come to Africa to get their money. In two new scenarios the American Civil War can be re-enacted, or you can participate in the colonial scramble for Africa. Followers of a peaceful strategy definitely get more out of Civilization V: Brave New World. Or you can side with Venetians and Moroccans for major world trade. You can send archaeologists to search for relics, promote the arts as a patron and boost tourism. When you get into it a bit more, you can see the new features of Civilization V: Brave New World. Neighbors either invite you to round table talks or you fight them on the battlefield. With the materials we collect, we build the town into a powerful metropolis and expand its territory through new settlements. Again, we start by building a village, forming troops and exploring the map. A game of skill, diplomacy and destruction of artĪt first glance, you can see very little difference between Civilization V and the Brave New World extension. ![]()
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